Martin La Land Romero

Martin La Land Romero

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First Name * Martin
Last Name * La Land Romero
Username * MartinRomero
Country * USA
City San Francisco
Languages EnglishSpanish


Current Position Photo Realistic Texture Artist
Areas of Expertise VFX
Preferred Tools I am fluent in working with Maya and Photoshopand have also worked with 3Ds MaxAfterburnRealflowShake and Combustion. I worked with Unreal editor to texture and create a FPS game level. I am admittedly a 3D guy and am always willing to learn new software that will let me create better artwork.TexturingMental RayMAYALightingAfter EffectsVray




My main focus is on the creation of visual effects for films and game cinematics.

I am currently working as a 3D Effects Generalist for Crystal Dynamics. I am also teaching online fx classes at the Academy of Art University where I am also pursuing my masters in visual effects.

I am a Visual Effects and 3D generalist. I have worked on several projects including shorts, a 3D TV series, and game cinematics. I specialize in the creation of visual effects and also photo realistic texturing and lighting. I use standard tools such as Maya, 3Ds Max, Photoshop, After Effects and Fusion as well as plugins like FumeFx, Afterburn, Mental Ray, Vray, and RayFire.

skills: particle effects, fluid dynamics, dynamic simulations, hard surface modeling, unwrapping, photo realistic texturing, and lighting.
software: Autodesk Maya, 3ds max, Photoshop, After Effects, Fusion and plug ins such as, FumeFx, Afterburn, RayFire, Vray, and Mental Ray.


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